![]() This description suits Battle Clash perfectly – The only difference is that the setting is more fantastical, and the control mechanics are completely distinct, due to the use of the Super Scope bazooka. So, where does my comparison with Punch-Out!!! come from? Nintendo’s arcade boxing classic employs the visage of a boxing game, but in reality, it’s a series of one-on-one boss fights, based around identifying attack patterns and weak points, before exploiting them to win. The result is a much more interesting type of lightgun game than what we’ve experienced so far, for the Super Scope. ![]() But finally, we’re free from the shackles of single-direction scrolling with a game that can only be described as a mix of Nintendo’s Punch-Out!!!, The Running Man and a scrapyard full of combat mechs. If you’ve been following my review of every single game that supports the Super Scope peripheral, you’ll know by now of the overuse of the side-scrolling arcade shooter template. The games I’ve reviewed so far for this peripheral have mostly been disappointing, but can this game buck the trend? This week, I’m reviewing the Super Scope game, Battle Clash.
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